[Main page] [Overview]     /struct /combatmove

SYNOPSIS
struct CombatMove;

FILE
/kernel/types.c

DEFINITION
Describes a valid attack/defense move during combat

public struct CombatMove {
string name; // verb/name of attack
mixed skill; // int: attack value string: skill
int size; // size of attack
int aspect; // damageaspect
string bodypart; // optional: bodypart to use
object weapon; // weapon to use or null
int fumble_range; // fumble percentage
mixed msg; // a custom hit message
int damage; // Additional damage
};