[Main page] [Overview]     /std /living

SYNOPSIS
#include <defs>
inherit STD_LIVING;

FILE
/std/living.c

DESCRIPTION
The living object - base class for npcs and players.
Do not use directly, use the NPC instead which inherits
this object.

SEE ALSO
std/container, std/object



SUBTOPICS
add_coins   add_exp   add_heartbeat   add_task  
adjust_bleeding_points   attack_living   cancel_all_tasks   cancel_first_task  
current_task_name   get_ac_on_bodypart   get_armours   get_armours_on_bodypart  
get_attack_weapon   get_bleeding_description   get_coins   get_defense_weapon  
get_encumbrance_penalty   get_exp   get_fatigue   get_fatigue_level  
get_headache   get_incapacitation_description   get_intoxicated   get_intoxicated_level  
get_level   get_light_level   get_max_fatigue   get_money  
get_money_object   get_nearby_livings   get_nearby_objects   get_nearest_opponent  
get_opponents   get_race   get_skill   get_skills  
get_soaked   get_stat   get_stat_bonus   get_stuffed  
get_tool_limbs   get_true_stat   get_wealth   get_weapons  
heal   heartbeat_enabled   hit_living   in_relaxing_bodystate  
is_opponent_of   is_position_prone   is_position_relaxing   is_prone  
is_walking   move_living   pay_money   prevent_external_look  
random_move   receive_money   remove_heartbeat   run_away  
set_level   set_money   set_parry   set_race  
set_stat   stand_up   start_walk   stop_fight  
stop_wearing   stop_wielding   test_accept_give   test_fatigue  
test_incapacitation   test_sense   test_stat   test_wear  
test_wield   wear   wield