[Main page] [Overview]     /std /base

SYNOPSIS
#include <defs>
inherit "/std/base";

FILE
/std/base.c

DESCRIPTION
The base object of every game object. You do not need to inherit this
yourself - normal objects base on /std/object, /std/npc, /std/area and
similar classes



SUBTOPICS
add_adjectives   add_alias   add_delegate   add_look  
adjust   allow   awake_from_save   break_object  
delete   delete_long   disallow   env  
get   get_adjectives   get_alias   get_alias_for  
get_cap_name   get_coord   get_coord_x   get_coord_y  
get_coord_z   get_current_quality   get_delegates   get_distance_from  
get_extra_adjectives   get_extra_ids   get_flame_consumption   get_flame_heat  
get_flame_point   get_gender   get_light   get_local_objects  
get_location   get_long   get_move_target   get_name  
get_objective   get_obvious   get_possessive   get_pronoun  
get_quality   get_reflexive   get_save_string   get_size  
get_total_light   get_total_weight   get_weight   has_material  
has_property   hit_object   is_broken   is_flamable  
is_rustable   matches_all_word   modify_item   move  
notify_coord_change   notify_enter   notify_leave   perform  
prepare_save   prevent_insert   remove   remove_adjectives  
remove_alias   remove_alias_for   remove_all_aliases   remove_delayed  
remove_delegate   remove_look   send_event   set  
set_adjectives   set_alias   set_article   set_coord  
set_gender   set_items   set_light   set_long  
set_material   set_name   set_nosave   set_obvious  
set_plural   set_quality   set_save_string   set_short  
set_size   set_unique_name   set_weight   test_inacessible  
test_invisible