#include <defs>
inherit STD_ROOM;
public void setup() {
set_light(LIGHT_ROOM); // We are lit internally
set_long("This is an example room"); // The long description for look
set_short("Example room"); // The short description for glance
add_exit("north","room");
set(P_ROOM_NOMAP,true); // We do not want a minimap
set(P_ROOM_INSIDE,true); // An indoor room
set_items(
({
"foo", "A foo is a bar.",
})); // Add some items
}