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#include <defs>

inherit STD_ARMOUR;

public void setup() {
set_name("plate armour"); // The name
set_alias( ({"plate"})); // An additional name
set_short("plate armour"); // The description
set_long("A dull plate armour."); // The long description for look

set_limbs( ({"abdomen","thorax","upper arm","forearm"}));
set_acs( ([ DAM_PHYS_BLUNT: 6, DAM_PHYS_PIERCE: 6, DAM_PHYS_SLASH:10,
DAM_MAGIC_ELECTRIC: 0,
DAM_ANY: 2 ]));
set_layer(3); // Layer of the armours. Armours with a higher layer can be worn above armours with lower layer

}