[Main page] [Overview]     /efun /load_object

SYNOPSIS
object load_object(string name)

DESCRIPTION
Load the object from the file <name> (which can not be empty) and
return it. If the object already exists, just return it.

This efun can be used only to load blueprints - for clones, use
the efun clone_object().

If strict euids are enforced, the cloning object must have
a non-zero euid.

EXAMPLE
// Update and reload the standard player object
destruct(find_object("/std/player"));
load_object("/std/player");

HISTORY
Introduced in LDMud 3.2.6.
LDMud 3.3.716/3.4.3 requires that the <name> is not empty.

SEE ALSO
clone_object(E)