[Main page] [Overview]   /concepts /weight
SYNOPSIS
weight
DESCRIPTION
Every object on the MUD should have weight associated with it.
There are a couple of methods available (set_weight, get_weight,
get_total_weight, get_max_weight, test_weight) for handling
weights.
Each of these functions works with int's.
1 weight point is corresponding to 1 gram in the real world,
TYPICAL WEIGHTS
Dagger - 500g
Shortsword - 1000g
Broadsword - 1500g
Morningstar - 2500g
Battleaxe - 3000g
Battlesword - 4000g
Pike - 6000g
Buckler - 1500g
Kiteshield - 3500g
Cloth Vest - 1400g
Cloth Tunic - 2200g
Leather Vest - 2800g
Leather Shoes - 600g
Leather Tunic - 4400g
Leather Gauntlets - 400g
Mail Leggings - 11000g
Ring Leggings - 11000g
Ring Vest - 5500g
Scale Vest - 9600g
Plate Helm - 3500g
Plate Torso - 19600g
CONVERSIONS
1 dram = 1.7 weight points
1 ounce = 16 drams = 28 weight points
1 lbs = 16 ounces = 453 weight points
1 kg = 1000 weight points
NOTES
Material Weight Cost
Cloth 0.1 lbs 2d
Quilt 0.3 lbs 4d
Leather 0.2 lbs 4d
Kurbul 0.25 lbs 5d
Ring 0.4 lbs 7d
Mail 0.5 lbs 15d
Scale 0.7 lbs 10d
Plate 0.8 lbs 25d