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SUMMARY

weapons

DESCRIPTION

In general, the base damage of a weapon should be between 0 and 9.
The values for attack/defense should vary between 0 and 6 (where 6
already is an extraordinary weapon) - weapons should usually either
have a high attack value (ordinary weapons) or a high defense value
(shields) but not both.

Please note, that a weapon might have different

A list of weapons and their standard weapon strength, weight and value
(in copper). The base damage is specified as blunt/slash/pierce. Please
note that there is an important difference between base damage 0 and
"-". Base Damage 0 just means no bonus for that weapon, but the weapon
_can_ do damage of that type, based on the roll of the player. Base
damage "-" means that the weapon cannot do damage of that type.

Weapon Basedam A/D Price

Hand/Arm 0/-/- 0/3 -
Knife 0/1/4 1/0 30
Dagger 1/2/5 1/1 100
Shortsword 2/4/4 2/1 450
Broadsword 3/5/3 3/2 750
Bastardsword 4/6/4 4/2 900
Club 4/-/- 3/1 60
Morningstar 3/-/5 4/1 240
Falchion 1/7/1 3/1 600
Battleaxe 6/9/2 4/2 500
Battlesword 3/8/4 5/2 1150
Pike 4/-/8 5/1 460
Rapier -/0/6 3/1 825
Warhammer 6/-/- 3/1 450
Sickle 1/4/2 1/1 50
Staff 4/-/- 4/3 180
Warflail 8/-/4 5/2 300

SEE ALSO

http://www.chicagoswordplayguild.com/gloss.html
for a glossary of medieval weapons