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STATS

Primary Stats:

ENDURANCE (1-18)
the general endurance of the living, the higher it is, the
less prone is the character to mental and physical fatigue.
Endurance generally determines how long somebody can do
something

STRENGTH (1-18)
the raw strength of the character, influences impact, maximum
weight to carry around, etc. Strength generally determines
how strong someone can do something but not how long.

DEXTERITY (1-18)
how well the character can handle small stuff with his hands (fine motor control)

AGILITY (1-18)
how fast and agile the character is with his body

INTELLIGENCE (1-18)

WILL (1-18)

CHARISMA (1-18)
Looks and voice of a character and psychic factors contributing to charisma
affects NPC interactions, animal taming etc

AURA (1-18) (STAT_AUR)
The magical potential


Secondary Stats:

INJURIES (0- ~40)
Injuries are inflicted in combat and accounted for the different
body parts seperately. A total injury level of 20 or higher denotes immediate
risk to die.

FATIGUE
All physical or mental activity leads to increasing fatigue. Higher levels
of fatigue will impose a penalty on certain activities like fighting.

BLEEDING POINTS (0-10)
The amount of bloodloss per time unit.

Calculated Stats:

SURVIVAL
50% Endurance + 50% Strength - determines the chances to
survive near-deadly wounds

MAXFATIGUE
50% Endurance + 50% Agility - the maximum number of fatigue points

WEIGHT
Like all other weights, measurement in 1g units.
genderbonus+(12*strength)+220+((tallness-150)*5)+(stature*80)

women: 36kg to 110kg
men: 46kg to 120kg

CONTAINED WEIGHT
The weight a character can carry around.
strength * 2kg

Fixed Stats:
TALLNESS (150-210)
Measures the tallness of a character in centimeters.

STATURE (1-5)
"Base weight" of the body
very skinny, skinny, normal, fat, very fat

GENDER (fixed at startup)
male/female
male characters have a 10kg weight "bonus"