[Main page] [Overview]   /concepts /message_types
NAME
message_types
DESCRIPTION
The message system knows a various number of valid message types.
The message types are grouped in 3 different groups:
System messages, OOC communication, IC messages. System messages
are always visisble. For OOC messages, a ignore command could
be implemented. IC messages are invisible, if a player is
incapacitated.
"write"
Used internally, whenever you use the write() command. This is
used for "ordinary" text.
"write/mxp"
Same as write, except can contain MXP tags.
"system"
System messages - logins, logouts
"system/critical"
Critical system messages, e.g. reboots
"tell"
Private messages
"shout"
Broadcasts by wizards
"channel"
Chat channels
"intermud"
Information from intermud
"say"
When somebody says something
"feeling"
Feelings/emotes/soul
"game"
General gameplay messages
"game/critical"
Critical gameplay messages, which require immediate attention
"action"
In-game actions. They are not visible, if a player is
incapacitated.
"action/critical"
Critical in-game actions, which require the immediate attention
of a player.
"mood"
"weather"
Messages from the weather system.
"combat"
Combat actions.
SEE ALSO
simul_efun/message, concepts/messages